Socket Enhancement Attachments (SEAs) are a cornerstone of equipment customization, allowing folks to permanently enhance their gear with stat or skill modifiers. Each piece of equipment—whether a blaster, a suit of armor, or a stylish shirt—has up to four sockets, each capable of holding one SEA that boosts a specific attribute, such as Luck, Accuracy, or Dodge Chance. SEAs are created through a process involving experience points (XP), modifier bits, and an Enhancement Synthesizers, offering everyone a way to tailor their equipment to their preferred playstyle, from combat prowess to crafting efficiency.
Obtaining SEAs
To obtain an SEA, follow these steps:
- Visit a Skill Trainer:
- Seek out one of the many skill trainers across the galaxy, such as a Marksman trainer, found in cities or outposts.
- Access the trainer’s dialogue and select the option to purchase modifier bits using your experience points (XP). The cost varies based on the modifier’s type and power level:
- Less powerful modifiers can provide boosts up to +36.
- More powerful modifiers have a lower cap, such as +6, reflecting their potency.
- Purchase Modifier Bits:
- Spend XP to acquire a Modifier Bit. These bits determine the specific stat or skill boost the SEA will provide, such as increased Health or Crit Chance.
- Acquire an Enhancement Synthesizer:
- Obtain an Enhancement Synthesizer tailored to the equipment type you wish to enhance:
- Weapon Enhancement Synthesizer: Crafted by Weaponsmiths, designed for blasters, vibroblades, and other weapons.
- Armor Enhancement Synthesizer: Crafted by Armorsmiths, suited for protective gear like composite armor.
- Clothing Enhancement Synthesizer: Crafted by Tailors, ideal for shirts, jackets, and other attire.
- These synthesizers are crafted using astroid resources.
- Obtain an Enhancement Synthesizer tailored to the equipment type you wish to enhance:
- Convert Modifier Bits to SEAs:
- Use the appropriate Enhancement Synthesizer to convert your modifier bit into a single SEA. The synthesizer processes the bits, creating an SEA ready for application to your equipment.
- Apply SEAs to Equipment:
- Apply SEAs to your equipment’s sockets via a drag-and-drop interface or radial menu. Each of the many equipment pieces has up to four sockets, allowing up to four SEAs per item.
Modifier Bits
The Modifier Bits table below outlines the various Modifier Bits available in SWG Nexus for creating Socket Enhancement Attachments (SEAs). It includes the bit name, the XP type and cost required to purchase, the maximum power level (from +4 to +35), and the corresponding skill trainer. Covering combat, crafting, and support enhancements, this table is a growing resource—more bits will be added as the system expands, so check back for updates.
Modifier Bit | XP Type | XP Cost | Max Power | Trainer |
| Absorption Bleeding | Medical XP | 35000 | 24 | Combat Medic |
| Absorption Disease | Medical XP | 35000 | 24 | Doctor |
| Absorption Fire | Medical XP | 35000 | 24 | Combat Medic |
| Absorption Poison | Medical XP | 35000 | 24 | BE |
| Advanced Assembly | Neutral Pilot XP | 1200000 | 12 | Shipwright |
| Advanced Ship Experimentation | Neutral Pilot XP | 1200000 | 12 | Shipwright |
| Agility | General Combat XP | 5000 | 36 | Scout |
| Armor Assembly | Armor Crafting XP | 8000 | 12 | Armorsmith |
| Armor Experimentation | Armor Crafting XP | 8000 | 12 | Armorsmith |
| Blind Defense | General Combat XP | 25000 | 12 | Fencer |
| Block Reduction | General Combat XP | 20000 | 16 | Swordsman |
| Booster Assembly | Shipwright Crafting XP | 12000 | 12 | Shipwright |
| Booster Experimentation | Shipwright Crafting XP | 12000 | 12 | Shipwright |
| Camouflage | Scout XP | 50000 | 24 | Scout / Ranger |
| Carbine Accuracy | Carbine Ranged XP | 30000 | 24 | Carbineer |
| Carbine Defense | Carbine Ranged XP | 30000 | 24 | Carbineer |
| Carbine Speed | Carbine Ranged XP | 30000 | 24 | Carbineer |
| Chassis Assembly | Rebel Pilot XP | 1200000 | 12 | Shipwright |
| Chassis Experimentation | Rebel Pilot XP | 1200000 | 12 | Shipwright |
| Clothing Assembly | Clothing Crafting XP | 12000 | 12 | Tailor |
| Clothing Experimentation | Clothing Crafting XP | 12000 | 12 | Tailor |
| Combat Block Value | General Combat XP | 10000 | 36 | Armorsmith |
| Combat Evasion Value | General Combat XP | 20000 | 16 | Commando |
| Combat Medical Use | Medicine Crafting XP | 25000 | 8 | Combat Medic |
| Constitution | General Combat XP | 5000 | 36 | Medic |
| Creature Harvesting | Wilderness Survival XP | 100000 | 8 | Scout / Ranger |
| Critical Hit | General Combat XP | 25000 | 24 | Bounty Hunter |
| Critical Hit Reduction | General Combat XP | 20000 | 8 | Squad Leader |
| Dance Knowledge | Dancing XP | 100000 | 3 | Dancer |
| Dizzy Defense | General Combat XP | 25000 | 12 | TKA |
| Dodge Reduction | General Combat XP | 20000 | 16 | Pistoleer |
| Droid Assembly | Droid Engineering XP | 24000 | 12 | Droid Engineer |
| Droid Experimentation | Droid Engineering XP | 24000 | 12 | Droid Engineer |
| Engine Assembly | Imperial Pilot XP | 1200000 | 12 | Shipwright |
| Engine Experimentation | Imperial Pilot XP | 1200000 | 12 | Shipwright |
| Evasion Reduction | General Combat XP | 20000 | 16 | Carbineer |
| Food Assembly | Food Crafting XP | 12000 | 12 | Chef |
| Food Experimentation | Food Crafting XP | 12000 | 12 | Chef |
| General Assembly | General Crafting XP | 6000 | 12 | Artisan |
| General Experimentation | General Crafting XP | 6000 | 12 | Artisan |
| Glancing Blow Reduction | General Combat XP | 20000 | 16 | Rifleman |
| Heavyweapon Accuracy | Heavy Weapons XP | 30000 | 24 | Commando |
| Heavyweapon Defense | Heavy Weapons XP | 30000 | 24 | Commando |
| Heavyweapon Speed | Heavy Weapons XP | 30000 | 24 | Commando |
| Intimidate Defense | General Combat XP | 25000 | 12 | Brawler |
| Knockdown Defense | General Combat XP | 25000 | 12 | Polearms |
| Luck | Entertainer XP | 10000 | 36 | Entertainer |
| Medical Use | Medical XP | 100000 | 8 | Doctor |
| Medicine Assembly | Medicine Crafting XP | 16000 | 12 | Medic / Doc / CM |
| Medicine Experimentation | Medicine Crafting XP | 16000 | 12 | Medic / Doc / CM |
| Melee Accuracy | General Combat XP | 30000 | 24 | Brawler |
| Melee Defense | General Combat XP | 30000 | 24 | Brawler |
| Melee Speed | General Combat XP | 30000 | 24 | Brawler |
| Musical Knowledge | Musical XP | 100000 | 3 | Musician |
| One-hand Melee Accuracy | One-Handed Melee XP | 30000 | 24 | Fencer |
| One-hand Melee Defense | One-Handed Melee XP | 30000 | 24 | Fencer |
| One-hand Melee Speed | One-Handed Melee XP | 30000 | 24 | Fencer |
| Parry Reduction | General Combat XP | 20000 | 16 | Fencer |
| Pistol Accuracy | Pistol Ranged XP | 30000 | 24 | Pistoleer |
| Pistol Defense | Pistol Ranged XP | 30000 | 24 | Pistoleer |
| Pistol Speed | Pistol Ranged XP | 30000 | 24 | Pistoleer |
| Polearm Accuracy | Polearm Melee XP | 30000 | 24 | Polearms |
| Polearm Defense | Polearm Melee XP | 30000 | 24 | Polearms |
| Polearm Speed | Polearm Melee XP | 30000 | 24 | Polearms |
| Posture Change Defense | General Combat XP | 25000 | 12 | Polearms |
| Power Systems Assembly | Neutral Pilot XP | 1200000 | 12 | Shipwright |
| Power Systems Experimentation | Neutral Pilot XP | 1200000 | 12 | Shipwright |
| Precision | General Combat XP | 5000 | 36 | Marksman |
| Ranged Accuracy | General Combat XP | 30000 | 24 | Marksman |
| Ranged Defense | General Combat XP | 30000 | 24 | Marksman |
| Ranged Speed | General Combat XP | 30000 | 24 | Marksman |
| Resistance Bleeding | Medical XP | 35000 | 24 | Combat Medic |
| Resistance Disease | Medical XP | 35000 | 24 | Doctor |
| Resistance Fire | Medical XP | 35000 | 24 | Combat Medic |
| Resistance Poison | Medical XP | 35000 | 24 | BE |
| Rifle Accuracy | Rifle Ranged XP | 30000 | 24 | Rifleman |
| Rifle Defense | Rifle Ranged XP | 30000 | 24 | Rifleman |
| Rifle Speed | Rifle Ranged XP | 30000 | 24 | Rifleman |
| Shields Assembly | Rebel Pilot XP | 1200000 | 12 | Shipwright |
| Shields Experimentation | Rebel Pilot XP | 1200000 | 12 | Shipwright |
| Stamina | Entertainer XP | 10000 | 36 | Dancer |
| Strength | General Combat XP | 5000 | 36 | Brawler |
| Strikethrough Chance | General Combat XP | 35000 | 16 | Bounty Hunter |
| Strikethrough Value | General Combat XP | 35000 | 16 | Bounty Hunter |
| Structure Assembly | Structure Crafting XP | 24000 | 12 | Architect |
| Structure Experimentation | Structure Crafting XP | 24000 | 12 | Architect |
| Stun Defense | General Combat XP | 25000 | 12 | Swordsman |
| Terrain Negotiation | Wilderness Survival XP | 35000 | 12 | Scout |
| Trapping | Trapping XP | 50000 | 12 | Scout / Ranger |
| Two-hand Melee Accuracy | Two-Handed Melee XP | 30000 | 24 | Swordsman |
| Two-hand Melee Defense | Two-Handed Melee XP | 30000 | 24 | Swordsman |
| Two-hand Melee Speed | Two-Handed Melee XP | 30000 | 24 | Swordsman |
| Unarmed Accuracy | Unarmed Combat XP | 30000 | 24 | TKA |
| Unarmed Defense | Unarmed Combat XP | 30000 | 24 | TKA |
| Unarmed Speed | Unarmed Combat XP | 30000 | 24 | TKA |
| Weapon Assembly | Weapon Crafting XP | 8000 | 12 | Weaponsmith |
| Weapon Experimentation | Weapon Crafting XP | 8000 | 12 | Weaponsmith |
| Weapon Systems | Imperial Pilot XP | 1200000 | 12 | Shipwright |
| Weapon Systems Experimentation | Imperial Pilot XP | 1200000 | 12 | Shipwright |
| Willpower | Entertainer XP | 10000 | 36 | Musician |