Defense

Melee Defense

 

    • Melee Defense** enhances your ability to withstand attacks from melee or lightsaber weapons, increasing your defense rating to improve your chances of dodging, parrying, blocking, or evading such attacks. Here’s how it works:


- **Base Effect**: Each point in the **Melee Defense** skill (`melee_defense`) adds to your defense rating when attacked by melee or lightsaber weapons (e.g., swords, polearms, lightsabers). The contribution is scaled by a constant (`DEFENSE_GENERAL_MOD_MULT`, assumed ~1.0 for balance).
- **Defense Rating Impact**: Combined with a weapon-specific defense skill (e.g., `onehandmelee_defense`), it forms your total defense rating, which boosts:
  - **Dodge**: +0.05% chance per defense rating point.
  - **Parry**: +0.05% chance per point.
  - **Block**: +0.1% chance per point.
  - **Evasion**: +0.1% chance per point (for area-of-effect attacks).
- **Application**: Applies only against melee or lightsaber attacks, making it critical for close-combat scenarios (e.g., PvP against Jedi, PvE against melee bosses). It complements weapon-specific defenses for a layered defensive strategy.
- **Synergy**: Works with skills like `combat_dodge`, `combat_parry`, or `combat_block_chance` (~36–38.6% with +25 points) and evasion (~34–39% with +15–20 points) to reduce or negate damage.
- **Crafting Context**: On your Nexus server, Melee Defense can be enhanced via crafted gear (e.g., SEAs from Enhancement Synthesizers), allowing Weaponsmiths to create items boosting this stat for melee-heavy builds.

    • Strategic Tip**: Stack Melee Defense with a weapon-specific defense (e.g., `twohandlightsaber_defense`) and secondary defense skills (e.g., Parry, Block) to maximize your defense rating against melee or lightsaber attackers. Prioritize for builds facing close-range threats, like Jedi or melee NPCs, and craft high-quality SEAs to optimize this stat.

 


 

      1. Ranged Defense

 

    • Ranged Defense** strengthens your resilience against ranged weapon attacks, boosting your defense rating to improve your chances of dodging, parrying, blocking, or evading such attacks. Here’s how it works:


- **Base Effect**: Each point in the **Ranged Defense** skill (`ranged_defense`) contributes to your defense rating when attacked by ranged weapons (e.g., rifles, pistols, heavy weapons). The contribution is scaled by `DEFENSE_GENERAL_MOD_MULT` (assumed ~1.0).
- **Defense Rating Impact**: Paired with a weapon-specific defense skill (e.g., `rifle_defense`), it builds your total defense rating, enhancing:
  - **Dodge**: +0.05% chance per defense rating point.
  - **Parry**: +0.05% chance per point.
  - **Block**: +0.1% chance per point.
  - **Evasion**: +0.1% chance per point (for area attacks).
- **Application**: Applies only against ranged attacks, vital for surviving ranged-heavy encounters (e.g., PvP against Bounty Hunters, PvE against turret-heavy enemies). It forms a core part of ranged defense strategies.
- **Synergy**: Complements `combat_dodge`, `combat_block_chance` (~36%), or evasion (~34–39%) to mitigate damage, especially from ranged area-of-effect attacks.
- **Crafting Context**: Your Nexus server’s crafting system (e.g., Enhancement Synthesizers) allows players to craft gear with Ranged Defense SEAs, enabling tailored builds for ranged combat resilience.

    • Strategic Tip**: Boost Ranged Defense alongside a weapon-specific defense (e.g., `pistol_defense`) and secondary defenses (e.g., Block, Evasion) to counter ranged attackers. Ideal for builds facing snipers or heavy weapon users, craft SEAs to enhance this stat for optimal survivability.

 


 

      1. Weapon-Specific Defense Modifiers

 

    • Weapon-Specific Defense Modifiers** enhance your defensive capabilities based on the weapon you wield, adding to your defense rating to improve dodge, parry, block, or evasion chances against all attack types. Here’s how they work:


- **Base Effect**: Each point in a weapon-specific defense skill (e.g., `rifle_defense`, `onehandlightsaber_defense`, `unarmed_defense`) contributes to your defense rating, regardless of the attacker’s weapon type. The contribution is scaled by `DEFENSE_WEAPON_MOD_MULT` (assumed ~1.0). Examples include:
  - **Ranged**: `rifle_defense`, `pistol_defense`, `carbine_defense`, `heavyweapon_defense`, `thrown_defense`.
  - **Melee**: `onehandmelee_defense`, `twohandmelee_defense`, `polearm_defense`, `unarmed_defense`.
  - **Lightsaber**: `onehandlightsaber_defense`, `twohandlightsaber_defense`, `polearmlightsaber_defense`.
- **Defense Rating Impact**: Combined with Melee Defense or Ranged Defense, these skills form your total defense rating, boosting:
  - **Dodge**: +0.05% chance per defense rating point.
  - **Parry**: +0.05% chance per point.
  - **Block**: +0.1% chance per point.
  - **Evasion**: +0.1% chance per point (for area attacks).
- **Application**: Applies to all incoming attacks (ranged, melee, or lightsaber), making it a versatile defensive stat tied to your equipped weapon. The choice of weapon (e.g., pistol vs. lightsaber) determines which skill activates (e.g., `pistol_defense` vs. `onehandlightsaber_defense`).
- **Synergy**: Enhances secondary defenses (e.g., `combat_block_chance` ~36%, `combat_dodge` ~36–38.6%) and works with Melee/Ranged Defense to create a robust defense rating, critical for tanks or defensive builds.
- **Crafting Context**: On your Nexus server, weapon-specific defense modifiers can be crafted onto gear via Enhancement Synthesizers, allowing players to tailor SEAs to their weapon of choice (e.g., `rifle_defense` for Commandos, `twohandlightsaber_defense` for Jedi).

    • Strategic Tip**: Choose a weapon-specific defense skill matching your equipped weapon (e.g., `carbine_defense` for carbine users) and pair it with Melee or Ranged Defense to maximize your defense rating. Craft SEAs to boost this stat for your preferred weapon, enhancing dodge, parry, block, or evasion against all attackers, especially in high-threat PvE or PvP scenarios.

 


 

      1. Key Mechanics and Context

- **Defense Rating Calculation**: Combines `melee_defense` or `ranged_defense` (based on attacker’s weapon) with a weapon-specific defense skill (based on defender’s weapon), scaled by `DEFENSE_GENERAL_MOD_MULT` and `DEFENSE_WEAPON_MOD_MULT` (assumed ~1.0).
- **Impact on Combat**: Boosts secondary defenses:
  - Block/Evasion: +0.1% per point (e.g., 50 rating = +5%).
  - Dodge/Parry: +0.05% per point (e.g., 50 rating = +2.5%).
  - Enhances survivability by increasing the likelihood of mitigating or negating damage.
- **Versatility**: Melee/Ranged Defense are situational (apply only to specific attack types), while weapon-specific defenses are universal (apply based on your weapon), allowing flexible build customization.
- **Synergy with Other Mechanics**:
  - **Accuracy**: Must overcome miss chance (~4.5–0% with +3 points) for attacks to land, where defense rating then applies.
  - **Critical Hit Reduction**: 13–21.67% with +3–5 points, reduces critical hit frequency (~35–40%).
  - **Evasion**: ~34–39% with +15–20 points, mitigates AoE damage, boosted by defense rating.
  - **Block**: ~36% with +25 points, reduces ~622–805 damage, enhanced by defense rating.
- **Nexus Server**: Your crafting system (Enhancement Synthesizers, modifier bits) enables players to craft gear with these defense skills, rewarding Weaponsmiths and theorycrafting via the Character Builder for optimized defensive builds.


 

      1. Example Scenario

- **Defender**: Wielding a one-handed lightsaber, with `melee_defense = 30`, `onehandlightsaber_defense = 20`.
- **Attacker**: Using a two-handed melee weapon.
- **Defense Rating**:
  - Melee Defense: `30 * 1.0 = 30`.
  - Weapon-Specific: `20 * 1.0 = 20`.
  - Total: `30 + 20 = 50`.
- **Defense Boosts**:
  - Block: `50 * 0.1 = 5%` bonus.
  - Evasion: `50 * 0.1 = 5%` bonus.
  - Dodge: `50 * 0.05 = 2.5%` bonus.
  - Parry: `50 * 0.05 = 2.5%` bonus.
- **Impact**: Adds ~2.5–5% to defensive chances, stacking with base skills (e.g., `combat_block_chance` ~36%) for robust defense against melee attacks.



If you need recommendations for setting `melee_defense`, `ranged_defense`, or weapon-specific defense modifiers (e.g., `rifle_defense`, `onehandlightsaber_defense`) for 13 pieces of gear, or further analysis (e.g., optimizing for specific professions like Jedi or Commandos), let me know!


Created by Mellow. Last Modification: Thursday May 22, 2025 04:14:09 CEST by Mellow.
Category: Technical
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