Dodge
Dodge is a secondary defense mechanism that gives your character a chance to completely avoid an incoming attack, taking no damage, when it successfully triggers. Unlike primary defenses (e.g., Melee Defense or Ranged Defense), which reduce the chance of being hit, Dodge acts as a last line of defense, potentially negating an attack that would otherwise land.
How Dodge Works
Dodge activates after the game calculates whether an attack hits based on the attacker’s accuracy and your primary defenses (Melee Defense for melee attacks or Ranged Defense for ranged attacks). If the attack is determined to hit, your Dodge chance is checked. If Dodge triggers, the attack is completely negated, meaning you take zero damage—effectively sidestepping or evading the blow.
The Dodge chance is a percentage calculated from several factors:
- Base Dodge Chance:
- All players and beasts start with a 5% base Dodge chance.
- Non-player entities (e.g., NPCs) have a base chance of level × 0.10% (e.g., a level 50 NPC has a 5% base chance).
- Agility Contribution:
- Your Agility stat (base and modified) adds to the Dodge chance.
- Each point of Agility contributes 0.01% (1 / 100).
- Luck Contribution:
- Your **Luck** stat (base and modified) also contributes, but less significantly.
- Each point of Luck adds **0.00333%** (1 / 300).
- Combat Dodge Modifier:
- The **Combat Dodge** skill modifier, gained through skills, gear, or other bonuses, is a major contributor.
- Each **effective point** of Combat Dodge adds **0.1%** to the Dodge chance (after diminishing returns).
- The raw Combat Dodge value is reduced by a diminishing returns curve (via `DR_DEFENDER_DODGE`).
- Expertise Dodge:
- The **Expertise Dodge** modifier, from the expertise system, adds directly to the Dodge chance.
- Each point of Expertise Dodge contributes **1%**.
- Beast Master/Beast Bonus:
- If you’re a Beast Master or controlling a beast, an additional Dodge chance is added via a beast-specific calculation.
Example Calculation
Let’s calculate the Dodge chance for a level 90 character wielding a one-handed melee weapon, with the following stats:
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- Agility**: 500 (base) + 600 (modified)
- Luck**: 300 (base) + 300 (modified)
- Combat Dodge**: 100 (raw, before diminishing returns)
- Expertise Dodge**: 10
- Beast Bonus**: 5% (e.g., from a Beast Master ability)
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Using the formula from the code:
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- Base Dodge**: 5%
- Agility**: (500 / 100) + (600 / 100) = 5% + 6% = **11%**
- Luck**: (300 / 300) + (300 / 300) = 1% + 1% = **2%**
- Combat Dodge**: Assuming diminishing returns reduces 100 raw points to 70 effective → 70 × 0.1% = **7%**
- Expertise Dodge**: 10 × 1% = **10%**
- Beast Bonus**: **5%**
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- Total Dodge Chance** = 5 + 11 + 2 + 7 + 10 + 5 = **40%**
This means there’s a **40% chance** to completely avoid an attack that gets through your primary defenses, provided you’re using a one-handed melee weapon or pistol.
Diminishing Returns on Combat Dodge
The **Combat Dodge** modifier is subject to diminishing returns, applied via the `DR_DEFENDER_DODGE` parameter in the code. While the exact formula isn’t provided, it likely reduces the effectiveness of raw Combat Dodge points at higher values.
Based on game code and historical SWGANH Wiki data, we estimate:
- Low values (0–50): Minimal impact from DR, e.g., 50 raw → ~45 effective (~4.5% Dodge).
- Moderate values (50–100): 100 raw → ~70 effective (~7% Dodge).
- High values (150): 150 raw → ~90 effective (~9% Dodge).
This implies a ~40–60% reduction at high values, keeping Dodge from being overly stacked.
Key Points
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- Weapon Requirement**: Dodge only works if you’re wielding a **one-handed melee weapon** (e.g., sword) or a **pistol**.
- Not Profession-Tied**: Dodge is not limited to specific professions.
- Secondary Defense**: Dodge triggers after primary defenses fail.
- Full Negation**: If successful, Dodge results in **zero damage**.
- Stat-Driven**: Agility, Luck, Combat Dodge, Expertise Dodge, and beast bonuses contribute.
- Diminishing Returns**: Prevent overstacking Combat Dodge.
- Beast Synergy**: Beast Masters benefit from additional Dodge bonuses.
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Summary
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- Dodge** in //Star Wars Galaxies// is a secondary defense that gives you a chance to completely avoid an attack, provided you’re using a one-handed melee weapon or a pistol. It’s not limited to specific professions, making it accessible to any character with the right setup.
The Dodge chance is calculated from a base 5% (for players), plus contributions from:
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- Agility**: 0.01% per point
- Luck**: 0.00333% per point
- Combat Dodge**: ~0.1% per effective point after DR
- Expertise Dodge**: 1% per point
- Beast Bonus**: Variable, depending on your setup
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A well-built character can reach **40% Dodge chance**, greatly increasing survivability. Combat Dodge is powerful but limited by diminishing returns to preserve balance.