Crafting is a core GAMEPLAY pillar in Star Wars Galaxies: Nexus, enabling players to turn raw resources into weapons, armor, clothing, food, droids, structures, vehicles, traps, and more. It drives the player-driven economy, supports combat and non-combat playstyles, and rewards skill, resource knowledge, and experimentation. Unlike simpler MMORPG systems, SWG Nexus crafting emphasizes quality resources, multi-step processes, and deep profession integration—with server-specific enhancements like factory terminals, and overhauls for traps, food, and spice.
Nexus uses a CU/NGE hybrid with heavy customizations for freedom and depth (multi-profession builds, restored abilities, and player tools). Gear decays with use (repairable via crafted kits), and high-quality items can make or break your success in PvE, PvP, or daily life.
Crafting Professions
Nexus features 6 basic professions (chosen at character creation), 17 Advanced professions, 10 hybrid, 4 master, and a few specialized—over 30 total. You can multi-class freely (limited by skill points).
Key crafting-focused professions (and what they produce):
- Artisan (basic): Entry point for most crafting. Makes basic items, repair kits, power-ups, vehicles, and components for other professions.
- Architect: Structures, factories, player housing, furniture, camps, and city infrastructure.
- Armorsmith: Armor, shields, repair kits, and color kits.
- Chef: Food, drinks, pet food, and dynamic buffs.
- Droid Engineer: Combat/utility droids, astromechs, and droid components.
- Merchant: Vendors, advertising, and merchant tools.
- Shipwright: Ships, Space components, and repair kits.
- Tailor: Clothing, accessories, bags, and socketed items.
- Weaponsmith: Melee/ranged/heavy weapons, grenades, and repairs.
- Bio-Engineer (hybrid): Pets, tissues, and specialized components.
- Smuggler (hybrid): Spice, slicing, and illicit enhancements.
- Ranger (master Scout): Planet-specific camo kits, camps, trap detonators, and trap bodies (new overhaul).
Elite crafting professions branch from Master Artisan or other basics and emphasize schematics, experimentation, and economy impact.
General Crafting Mechanics
Crafting in Nexus follows classic SWG systems with server-tuned balance:
Resources
Categorized as organic (flora, creature), inorganic (minerals, chemicals, metals), energy, and space-specific. Each has quality attributes (e.g., Overall Quality/OQ, Conductivity, etc.). Higher-quality resources (ideally 960+) allow better starting stats and higher experimentation potential. Perfect resources (near 1000) make a noticeable difference in final item quality.
Schematics
Recipes that specify exact resource types/quantities and required skills. Some are generic (e.g., any “metal”); others are highly specific. Loot schematics are remapped in Nexus for broader CU profession access.
Tools & Stations
Crafting tools, crafting stations, and factories. Nexus adds Factory Terminals—convert factory deeds with kits and install them directly in player houses for convenient mass production.
Skills That Matter
- Assembly: Determines success chance when putting items together (higher = fewer failures).
- Experimentation: Spend points (roughly 1 per 10 skill) to improve item stats. Most professions cap at 12 points.
The Crafting Process (Step-by-Step)
- Gather Resources — Use survey tools to find high-quality concentrations. Sample or harvest.
- Choose Tool & Schematic** — Select your crafting tool and the desired schematic.
- Load Resources** — Pick the highest-quality matches for the schematic.
- Assemble** — Roll for success based on your Assembly skill.
- Experiment** — Use experimentation points to boost stats (each attribute can be targeted separately). Chat feedback shows average results (Amazing > Great > Good, etc.). Critical failures can damage the item.
- Customize** (optional) — Add colors, names, or attachments.
- Finish & Use — Items may require repair kits over time due to decay.
Tip: Success Rates & Experimentation are influenced by resource quality and your skills. Practice mode gives bonus XP without consuming resources.
Nexus-Specific Crafting Features
Nexus enhances the classic system for better GAMEPLAY and economy:
- Factory Terminals — Build factories at home (all types supported; house-size limited).
- Synthesizers — Convert trainer XP into modifier bits; craft single-use Weapon/Clothing/Armor Enhancement Synthesizers. Create skill/stat attachments (max 4 sockets per item, gated by Assembly skill).
- Repair Kits & Decay — Craftable by novice Armorsmith/Weaponsmith/Tailor. Gear decays on death (5% uninsured / 1% insured).
- Ranger Crafting & Trap Overhaul — Planet-specific camo kits + fully craftable trap detonators (timed/remote/proximity) and bodies with radial configuration.
- Chef & Spice Overhauls — Dynamic, stacking food/drinks with species/planet digestion; Smuggler spice with nutrition/quality stats, overdose risks, and faction mechanics. Bio-Engineer tissues boost both.
- Secret Research Data — Faction captains buy limited schematics; Master Smugglers craft faction-locked enhancements.
- Camping Overhaul — Craft modular camps with extended lifetimes and surveying bonuses.
- Surveying & Sampling Overhaul — Bigger range, fewer failures, higher yields.
Crafting in SWG Nexus is deeply interconnected with professions, resources, and community trade. It rewards knowledge and creativity far beyond “click to craft.” For detailed profession guides, see Crafting Professions, Schematics, or individual profession pages.