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Crafting

Crafting is a core GAMEPLAY pillar in Star Wars Galaxies: Nexus, enabling players to turn raw resources into weapons, armor, clothing, food, droids, structures, vehicles, traps, and more. It drives the player-driven economy, supports combat and non-combat playstyles, and rewards skill, resource knowledge, and experimentation. Unlike simpler MMORPG systems, SWG Nexus crafting emphasizes quality resources, multi-step processes, and deep profession integration—with server-specific enhancements like factory terminals, and overhauls for traps, food, and spice.

Nexus uses a CU/NGE hybrid with heavy customizations for freedom and depth (multi-profession builds, restored abilities, and player tools). Gear decays with use (repairable via crafted kits), and high-quality items can make or break your success in PvE, PvP, or daily life.

 

Crafting Professions

Nexus features 6 basic professions (chosen at character creation), 17 Advanced professions, 10 hybrid, 4 master, and a few specialized—over 30 total. You can multi-class freely (limited by skill points).

Key crafting-focused professions (and what they produce):
  • Artisan (basic): Entry point for most crafting. Makes basic items, repair kits, power-ups, vehicles, and components for other professions.
  • Architect: Structures, factories, player housing, furniture, camps, and city infrastructure.
  • - **Armorsmith**: Armor, shields, repair kits, and color kits.
  • - **Chef**: Food, drinks, pet food, and dynamic buffs.
  • - **Droid Engineer**: Combat/utility droids, astromechs, and droid components.
  • - **Merchant**: Vendors, advertising, and merchant tools.
  • - **Shipwright**: Ships, Space components, and repair kits.
  • - **Tailor**: Clothing, accessories, bags, and socketed items.
  • - **Weaponsmith**: Melee/ranged/heavy weapons, grenades, and repairs.
  • - **Bio-Engineer** (hybrid): Pets, tissues, and specialized components.
  • - **Smuggler** (hybrid): Spice, slicing, and illicit enhancements.
  • - **Ranger** (master Scout): Planet-specific camo kits, trap detonators, and trap bodies (new overhaul).

Elite crafting professions branch from Master Artisan or other basics and emphasize schematics, experimentation, and economy impact. See the full [[[[[[[[[[[[[[[[Professions]] page or [[[[[[[[[[[[[[[[Crafting Professions]] list for skill trees and requirements.

 

General Crafting Mechanics

Crafting in Nexus follows classic SWG systems with server-tuned balance:

- **Resources**: Categorized as organic (flora, creature), inorganic (minerals, chemicals, metals), energy, and space-specific. Each has quality attributes (e.g., Overall Quality/OQ, Conductivity, etc.). Higher-quality resources (ideally 960+ weighted average before buffs) allow better starting stats and higher experimentation potential. Perfect resources (near 1000) make a noticeable difference in final item quality.

- **Schematics**: Recipes that specify exact resource types/quantities and required skills. Some are generic (e.g., any “metal”); others are highly specific. Loot schematics are remapped in Nexus for broader CU profession access.

- **Tools & Stations**: Crafting tools (from inventory or droids), crafting stations, and factories. Nexus adds **Factory Terminals**—convert factory deeds with kits and install them directly in player houses for convenient mass production (with maintenance costs).

- **Skills That Matter**:
  - **Assembly**: Determines success chance when putting items together (higher = fewer failures; +160 often guarantees sockets).
  - **Experimentation**: Spend points (roughly 1 per 10 skill) to improve item stats like damage, speed, or protection. Most professions cap at 12 points.
  - **Opportune Chance**: Bonus for “lucky” rolls yielding amazing results.

- **Resource Quality Buffs** (Nexus-enhanced):
  - Entertainer inspiration (+4% or more).
  - Special items like the Sorosuub Personnel Comlink (from treasure maps).
  - Surveyor overhauls improve sampling range/yield

 

The Crafting Process (Step-by-Step)

1. **Gather Resources** — Use survey tools (Surveyor profession or basic skills) to find high-quality concentrations. Sample or harvest.
2. **Choose Tool & Schematic** — Select your crafting tool and the desired schematic.
3. **Load Resources** — Pick the highest-quality matches for the schematic.
4. **Assemble** — Roll for success based on your Assembly skill.
5. **Experiment** — Use experimentation points to boost stats (each attribute can be targeted separately). Chat feedback shows average results (Amazing > Great > Good, etc.). Critical failures can damage the item.
6. **Customize** (optional) — Add colors, names, or attachments.
7. **Finish & Use** — Items may require repair kits over time due to decay.

    • Success Rates & Experimentation** are influenced by resource quality and your skills. Practice mode gives bonus XP without consuming resources.

 

Nexus-Specific Crafting Features

Nexus enhances the classic system for better GAMEPLAY and economy:
- **Factory Terminals** — Build factories at home (all types supported; house-size limited).
- **Modifier Bits & Synthesizers** — Convert trainer XP into bits; craft single-use Weapon/Clothing/Armor Enhancement Synthesizers. Create skill/stat attachments (max 4 sockets per item, gated by Assembly skill).
- **Repair Kits & Decay** — Craftable by novice Armorsmith/Weaponsmith/Tailor. Gear decays on death (5% uninsured / 1% insured).
- **Ranger Crafting & Trap Overhaul** — Planet-specific camo kits + fully craftable trap detonators (timed/remote/proximity) and bodies with radial configuration.
- **Chef & Spice Overhauls** — Dynamic, stacking food/drinks with species/planet digestion; Smuggler spice with nutrition/quality stats, overdose risks, and faction mechanics. Bio-Engineer tissues boost both.
- **Secret Research Data** — Faction captains buy limited schematics; Master Smugglers craft faction-locked enhancements.
- **Camping Overhaul** — Craft modular camps with extended lifetimes and surveying bonuses.
- **Loot Schematics Remapped** — ~500 schematics opened to more professions.
- **Surveying & Sampling Overhaul** — Bigger range, fewer failures, higher yields.

 

Leveling & Tips

- **XP** comes from resource quantity used and successful crafts. Focus on efficient schematics and high-volume resources for grinding.
- **Grinding Tips**: Use crafting droids for mobile stations, practice mode (+XP bonus), and entertainer buffs. Macros can help with repetitive tasks.
- **Economy Focus**: High-quality resources = better items = higher resale value. Coordinate with Surveyors and Entertainers.
- **Getting Started**: Train Artisan basics, survey for resources, and craft simple items to level. Use the in-game [[[[[[[[[[[[[[[[Resource Tracker]] and profession builder tools for planning.
- **Advanced**: Master experimentation, socket items with synthesizers, run factories, and specialize (e.g., Ranger traps or Smuggler spice).

Crafting in SWG Nexus is deeply interconnected with professions, resources, and community trade. It rewards knowledge and creativity far beyond “click to craft.” For detailed profession guides, see Crafting Professions, Schematics, or individual profession pages. 

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