OVERVIEW
Spice is a revamped consumable item exclusive to the Smuggler profession in SWG Nexus. Crafted using food and chemical tools, it provides powerful short-term "upper" buffs to stats but risky "downer" debuffs, overdose potential, and severe Imperial fines if detected. Bio-Engineers craft Spice Boosters to amplify effects.
Key Features
- Crafted by Smugglers: Food/Chemical Crafting Tool + Station; Illicit Assembly/Experimentation mods.
- Mirrors Food Crafting: Nutrition (buff strength), Flavor (upper duration), Quantity (stack size), Quality Control (downer severity).
- Spice Boosters: Optional amplifiers by Bio-Engineers using new dual-stat tissues; faction-specific infusions possible.
- Legality: Banned everywhere; Schedules V–I (I = most illegal, highest fines/regulation); faction alignment reduces risks.
- Risks: Unique downers (states/DoTs), Risk rating, overdose (incapacitation), addiction/crashes; re-dose stacks downers.
- Looted Variants: Randomized Kwi Gland, Kliknik Extract.
SPICE CONTROL
Schedule IV: Spice
The Spice branch introduces basic illicit crafting with +20 Illicit Assembly and Experimentation mods. Unlock Schedule IV and V spices for low-risk buffs, focusing on entry-level uppers like minor regen boosts with mild downers. Ideal for novice smugglers testing black-market trades.
Schedule IV: Medicinal
Building on basics, the Medicinal branch adds +20 Illicit mods and unlocks Schedule III spices. These quasi-medical variants provide balanced uppers for health/action regen, with downers like temporary fatigue. Emphasizes utility in prolonged engagements.
Schedule IV: Recreational
The Recreational branch grants +20 Illicit mods and access to Schedule II spices for euphoric highs. Focus on mental attributes like willpower and precision, with harsher downers such as blindness or aggression spikes—perfect for recreational risks in PvP.
Schedule IV: Banned
At the peak, the Banned branch provides +20 Illicit mods and unlocks Schedule I exotics. These deliver intense uppers with severe downers, high overdose potential, and massive fines. Reserved for master smugglers handling the most regulated contraband.
ABILITIES & COMMANDS
Spice effects are consumable-based, with unique uppers (buffs) and downers (debuffs/DoTs/states) varying by quality. No direct commands, but usage mechanics include re-dosing (resets upper, stacks downer) and Risk rating on examine for overdose warnings. Boosters amplify via Bio-Engineer tissues.
| Spice Example | Upper Duration | Upper Effects | Downer Effects | Risk Notes |
| Booster Blue | ~15 min | Stamina surge (+Health/Action Regen) | -Health Regen, crash | Medium; overdose on re-dose. |
| Yarrock | ~10 min | Hallucinogenic focus (+Willpower, Precision) | Fatigue, blindness | High; states reapply. |
| Grey Gabaki | 5 min | +20% Mind Regen | -10% Health | Low; minor debuffs. |
| Scramjet | 5 min | +20% Health Regen | -5% Action/Mind Regen | Medium; DoT potential. |
| Neutron Pixie | 15 min | +20 Health/Regen/Action Regen | -20 Mind Regen | High; 30s downer crash. |
SKILL MODIFIERS
- Illicit Assembly
- Illicit Experimentation
- Food Experimentation (for mirroring mechanics)
- Chemical Experimentation
- Bio-Engineer Tissue Engineering (for boosters)
TRAINERS
Full coords at https://nexus.swgtools.com/trainers/.