Professions in SWG Nexus
Professions form the core of character development in SWG Nexus, allowing players to specialize in combat, crafting, entertainment, or support roles. Based on the classic Star Wars Galaxies pre-Combat Upgrade system, SWG Nexus features over 30 professions divided into basic, advanced, hybrid, and specialized categories. Players start with one of six basic professions and can advance or hybridize as they gain experience, creating unique builds. This system emphasizes skill trees, resource management, and player-driven economy, with some Nexus-specific tweaks for balance and depth.
Key Points
- Basic Professions: Entry-level classes providing foundational skills; ideal for new players to explore the game world.
- Advanced Professions: Specialized evolutions from basics, focusing on niche expertise in crafting or combat.
- Hybrid Professions: Versatile combinations requiring multiple basic skills, offering mixed roles like combat-support hybrids.
- Specialized Professions: Unique roles outside standard progression, such as leadership-focused paths.
SWG Nexus professions are categorized to guide progression. Basics are accessible at character creation, advanced require mastering specific skill lines, hybrids blend disciplines, and specialized offer unique utilities. Each profession has skill trees that unlock abilities, with opportunities for multi-profession builds limited by skill points.!!Getting Started
The professions are broadly divided into four categories: Basic (starting points), Advanced (elite specializations), Hybrid (multi-discipline fusions), and Specialized (niche utilities). Below, we provide a comprehensive overview, including brief descriptions, prerequisites (where applicable), and key mechanics.
Basic Professions
These six professions are available at character creation and serve as gateways to advanced paths. They introduce core mechanics like resource gathering, basic combat, and social interactions. Mastering a basic profession (reaching Novice and progressing through four skill boxes) unlocks elite options.
| Profession | Brief Description | Key Skills/Mechanics | Prerequisites |
| Artisan | Focuses on basic crafting and resource gathering to support other professions. | Surveying resources, crafting tools, simple item production. | None (starter). |
| Medic | Provides initial healing and medical treatment skills for player and NPC health. | Using stimpacks, diagnosing wounds, basic buffs. | None (starter). |
| Brawler | Engages in unarmed melee combat with basic fighting techniques. | Punching, kicking, dodging; foundation for melee elites. | None (starter). |
| Marksman | Specializes in ranged combat using carbines and similar weapons. | Aiming, firing pistols/carbines, accuracy bonuses. | None (starter). |
| Entertainer | Performs music, dance, or other arts to entertain and inspire others. | Playing instruments, dancing; provides inspiration buffs. | None (starter). |
| Scout | Handles exploration, tracking, and survival skills in various environments. | Trapping creatures, masking scents, harvesting hides/bones. | None (starter). |
Advanced Professions
Building directly from basic professions, these 17 elites require specific masteries (e.g., Artisan branches into crafting elites). They emphasize depth in trade skills or weapon specializations, often requiring resources and schematics for high-end output.
| Profession | Brief Description | Key Skills/Mechanics | Prerequisites |
| Architect | Designs and constructs structures and buildings. | Blueprints, housing deeds, city planning tools. | Master Artisan (Structures). |
| Armorsmith | Crafts and repairs armor for protection in combat. | Layering armor, resistance enhancements. | Master Artisan (Defenses). |
| Carbineer | Masters carbine-based ranged combat techniques. | Burst fire, suppressive tactics. | Master Marksman (Carbines). |
| Chef | Prepares food and drinks with culinary skills for buffs and sustenance. | Exotic recipes, stat-boosting meals. | Master Artisan (Domestic). |
| Dancer | Performs advanced dance routines for entertainment and morale boosts. | Complex flourishes, group inspiration. | Master Entertainer (Dancing). |
| Droid Engineer | Builds, repairs, and programs droids for various tasks. | Modules, AI programming, combat/utility droids. | Master Artisan (Engineering). |
| Fencer | Excels in fencing-style melee combat with agile swordplay. | Parries, lunges, precision strikes. | Master Brawler (One-Handed). |
| Image Designer | Alters appearances and styles for characters and items. | Hairstyles, tattoos, cosmetic changes. | Master Entertainer (Image Design). |
| Merchant | Manages trading, sales, and economic interactions with players. | Vendor setup, advertising, bargaining. | Master Artisan (Business). |
| Musician | Plays instruments to provide entertainment and flourishes. | Melodies, band coordination. | Master Entertainer (Musicianship). |
| Pikeman | Specializes in polearm-based melee combat. | Sweeps, thrusts, area control. | Master Brawler (Polearms). |
| Pistoleer | Focuses on pistol-based ranged combat accuracy. | Quick draws, dual-wielding. | Master Marksman (Pistols). |
| Rifleman | Uses rifles for long-range precision shooting. | Sniping, scoped shots. | Master Marksman (Rifles). |
| Shipwright | Constructs and maintains starships for Space travel. | Hulls, components, reverse engineering. | Master Artisan (Engineering, advanced). |
| Swordsman | Masters sword-based melee combat styles. | Slashes, combos, defensive stances. | Master Brawler (Two-Handed). |
| Tailor | Creates and customizes clothing and wearable items. | Fabrics, dyes, fashion designs. | Master Artisan (Domestic). |
| Weaponsmith | Forges and enhances various weapons. | Experimentation, damage mods. | Master Artisan (Munitions). |
Hybrid Professions
These 10 professions require surrendering boxes from multiple basics, blending disciplines for versatile roles. They often shine in PvP, PvE groups, or utility scenarios, with high skill point costs.
| Profession | Brief Description | Key Skills/Mechanics | Prerequisites |
| Bio-Engineer | Combines biology and engineering to create bio-engineered creatures or items. | Tissue sampling, pet creation, enhancements. | Scout + Artisan. |
| Bounty Hunter | Tracks and captures targets using combat and scouting skills. | Probes, tracking, takedowns. | Scout + Marksman. |
| Combat Medic | Merges healing with frontline combat abilities. | Ranged healing, poisons. | Medic + Marksman. |
| Commando | Employs heavy weapons and tactics for assault roles. | Grenades, heavy rifles, demolitions. | Brawler + Marksman. |
| Creature Handler | Tames and commands creatures for combat or utility. | Training, pet commands. | Scout mastery. |
| Smuggler | Handles illicit trade, piloting, and evasion tactics. | Slicing, spice crafting, stealth. | Artisan + Scout. |
| Squad Leaderr | Coordinates groups in combat with leadership skills. | Rally cries, formations. | Multiple combat basics. |
| Doctor | Provides advanced medical diagnosis and treatment. | Surgeries, buffs, revives. | Master Medic. |
| Ranger | Blends scouting with ranged combat for wilderness operations. | Camouflage, traps, survival. | Scout + Marksman. |
| Teras Kasi Artist | Practices martial arts for unarmed combat mastery. | Chi strikes, meditations. | Master Brawler (Unarmed). |
Specialized Professions
These stand apart, often tied to game systems like politics, and may not follow standard progression.
| Profession | Brief Description | Key Skills/Mechanics | Prerequisites |
| Politician | Focuses on political and leadership roles, such as governance and diplomacy. | City management, elections, policies. | Civic experience, no direct basic req. |