The Medic profession in SWG Nexus forms the core of medical GAMEPLAY, blending Pre-CU's intricate crafting and wound management, CU's balanced healing efficiency, and NGE's accessible combat support. With the reintroduction of the Mind pool, Wounds, and Battle Fatigue, Medics provide essential healing, wound treatment, and foundational components for advanced medical professions. This role is perfect for players building toward Combat Medic, Doctor, or Bio-Engineer while mastering basic field medicine.
Overview
As a Medic, you gain the ability to heal combat injuries, stabilize patients, and craft basic medical supplies. Progression through the skill tree unlocks advanced crafting schematics, healing commands, and support abilities. This profession emphasizes strategic resource use, efficient group healing, and quick application in dynamic scenarios. Medics can treat Health and Action wounds, reduce Battle Fatigue, and prepare components vital for higher-tier items.
Skill Tree
The Medic skill tree is divided into branches focusing on augmentation, organic chemistry, medical support, and first aid, culminating in Master Medic. Each skill level provides specific knowledge, commands, and crafting abilities.
| Skill Level | Description | Unlocked Commands/Abilities | Unlocked Schematics |
| Novice Medic | You can heal combat injuries with a Bacta Shot, allowing others to continue the fight. | Bacta Shot, Heal Wound, Tend Wound | Biological Effect Controller, Liquid Suspension, Solid Delivery Shell, Stimpack - A, Action/Health Wound Medpack - A |
| Medical Augmentation I | Provides the skills necessary to stabilize a patient and bring them out of shock. | Stabilize | - |
| Medical Augmentation II | Provides further training in enhancing the natural defenses of the body. | - | - |
| Medical Augmentation III | Provides training on how to provide nutritional supplements to a person. | - | - |
| Medical Augmentation IV | Provides training in enhancing the body's basic functions. | Nutrient Boost | - |
| Organic Chemistry I | Provides the knowledge of new types of medicinal crafting. At Organic Chemistry I you are able to make basic liquid suspensions. | - | Biological Effect Controller, Liquid Suspension, Action Wound Medpack - A, Health Wound Medpack - A |
| Organic Chemistry II | Teaches how to manufacture duration mechanisms for their drugs. | - | Solid Delivery Shell, Chemical Release Duration Mechanism |
| Organic Chemistry III | Provides the knowledge of manufacturing Stimpack-B injectors. | - | Instant Stimpack - B, Health Wound Medpack - B, Action Wound Medpack - B |
| Organic Chemistry IV | Provides knowledge of new types of medicinal crafting. At this level of Organic Chemistry has the knowledge of chemistry and biology necessary to pursue a profession as a Bio-Engineer. | - | Dispersal Mechanism, Infection Amplifier, Resilience Compound, Stimpack - C |
| Medical Support I | Provides a basic skill set that forms the foundation of your knowledge of medicine and medicinal applications. | - | - |
| Medical Support II | Improves knowledge of medicine and medicinal applications as well as allows you to perform Bacta Spray. | Bacta Spray | - |
| Medical Support III | Further trains in field medical work. | - | - |
| Medical Support IV | Trains in recovering injured personnel and moving them to a safe location for further treatment. | Drag | - |
| First Aid I | Provides training in the use of basic bandaging techniques to quickly stop bleeding and stabilize minor injuries in the field. | Bandage | - |
| First Aid II | Provides training in cleaning and sterilizing wounds to prevent infection and promote faster recovery. | Decontaminate | - |
| First Aid III | Provides training in identifying and neutralizing toxins within the body to reduce harmful effects and speed recovery. | Detox | - |
| First Aid IV | Provides training in rapidly treating and cooling burn injuries to minimize damage. | Extinguish | - |
| Master Medic | Your fundamental medical education in crafting and applying medicines in the field is now complete. | Bacta Infusion | Stimpack - D |
Commands and Abilities
Medics unlock various commands for healing, debuff removal, and support. These blend Pre-CU's tactical depth with NGE's usability.
| Command | Description | ||
| Bandage | This healing ability grants the medic a chance to reduce the Bleeding effects on a target. Core Efficiency increases its effectiveness. | ||
| Decontaminate | This medical ability allows for the possibility of curing an ally who has become diseased. Cure Efficiency increases its effectiveness. | ||
| Detox | This medical ability allows for the possibility of curing an ally who has become poisoned. Cure Efficiency increases its effectiveness. | ||
| Extinguish | This medical ability allows for the possibility of curing an ally who is on fire. Cure Efficiency increases its effectiveness. | ||
| Bacta Shot | Heals yourself or another player in close range. Healing Efficiency increases the effectiveness. | ||
| Stabilize | Attempt to cure at least some status ailments from the target. Cure Efficiency increases the chance of cure. | ||
| Nutrient Boost | A Nutrient Injection Enhancer can be used to increase the effectiveness of the buff. | ||
| Bacta Spray | Heals all friendly targets within a small distance of the Medic, including the user. Healing Efficiency increases the heal. Activating the ability causes you to slap walking/running for the duration of the spray cloud. | ||
| Drag | Drags all group mates' corpses within range to your location. | ||
| Bacta Infusion | A dose of bacta that heals a target over time with a strong heal. | ||
| Tend Wound | This ability targets Action and Mind wounds, located by Medic and Doctor skills for further treatment. | ||
| Heal Wound | This ability allows the medic to use health and action Wound Packs. | ||
Craftable Items
Medics craft essential components and basic medical items, serving as building blocks for advanced professions.
| Schematic | Type | Description | |
| Biological Effect Controller | Component | A biological effect controller allows for a more focused application of medical techniques. | |
| Chemical Release Duration Mechanism | Component | This is a chemical release duration mechanism. | |
| Dispersal Mechanism | Component | This dispersal mechanism allows a controlled discharge of chemicals. | |
| Infection Amplifier | Component | Medical component used to increase the effectiveness of chemical attacks. | |
| Liquid Suspension | Component | This liquid suspension solution appears to be extremely viscous. | |
| Resilience Compound | Component | This resilience compound creates an active resistance to certain maladies. | |
| Solid Delivery Shell | Component | This is a solid delivery shell. | |
| Stimpack - A | Stim | The smallest stimpack a Medic can craft. It has the broadest resource requirements, but the smallest potential healing power and lowest potential charges. | |
| Stimpack - B | Stim | A medium-power healing stim that anyone can use on themselves. Good for players entering their first elite combat profession or in conjunction with healing abilities. | |
| Stimpack - C | Stim | This stimpack allows someone who are nearby to heal themselves and others who are nearby. | |
| Stimpack - D | Stim | This stimpack allows someone who are nearby to heal themselves and others who are nearby. This is more powerful than Stimpack - C. | |
| Action Wound Medpack - A | Wounds | Action Wound Medpack - A | |
| Action Wound Medpack - B | Wounds | Action Wound Medpack - B | |
| Health Wound Medpack - A | Wounds | Health Wound Medpack - A | |
| Health Wound Medpack - B | Wounds | Health Wound Medpack - B | |
Tips
- Choose Any Race, Focus on Mind Stats: Your starting race choice is permanent and critical, as healing relies heavily on Mind stats (Wisdom, Precision, Agility) and Stamina for endurance. For a pure medic, prioritize races like Zabrak or Mon Calamari to maximize healing output and mind efficiency. Twi’lek is a strong hybrid choice if pairing with entertainers.
- Start with Artisan for Resources: Begin with Novice Artisan to survey and harvest organics and inorganics for crafting. Use a survey tool in resource-rich areas like Naboo plains to gather high-quality resources (e.g., wild rice with 80%+ Overall Quality) for Stimpack As.
- Understand HAM Bars: HAM bars (Health, Action, Mind) track vital stats—red for Health, green for Action, blue for Mind. Damage (white) heals with rest or stimpacks, while wounds (black) need specific treatment.
- Wound Healing Requires Specific Locations: Heal wounds (black HAM) at medical centers, scout camps, or certain player buildings. Craft wound medpacks (e.g., Health Wound A) and hotkey /healwound . Use /find medicalcenter, request entertainers in camps for Mind support, and rest in centers to heal passively while crafting.
- Use High-Quality Resources: High Overall Quality (OQ) resources (80%+) boost medicine potency.
- Craft Biological Effect Controllers for XP: Craft Biological Effect Controllers (BECs, 6 organics, 6 inorganics) to grind Organic Chemistry I quickly. Craft near cantinas while healing entertainers for dual XP.
- Follow the Tank: Stay within 6m of the tank (e.g., Brawler) using /follow, healing with stimpacks to extend group survival. Hotkey /assist for combat XP without aggro. Craft stims while following, pausing in combat, and coordinate via tells for low HAM alerts.