OVERVIEW
Brawler is the foundational melee combat profession in Star Wars Galaxies, focused on close-quarters fighting across four weapon types—unarmed, one-handed, two-handed, and polearms. It serves as the gateway to advanced melee professions such as Teras Kasi Artist, Fencer, Swordsman, and Pikeman. Brawlers excel in close-range combat, utilizing powerful strikes, crowd control abilities, and defensive stances like Center of Being to endure prolonged battles. Early abilities such as Knockdown Recovery, Taunt, and Lunge introduce the fundamentals of melee control and positioning, while skill progression enhances accuracy, attack speed, and resilience.
Though the playstyle exposes players to higher risks in ranged or group-heavy encounters, Brawlers compensate with strong defense and adaptability. This profession rewards those who embrace direct, tactical combat and are willing to experiment with weapon types and ability combinations. Mastering Brawler lays the groundwork for future melee mastery and serves as an ideal starting point for combat-focused characters seeking depth and challenge.
SKILL TREE
SKILLS OVERVIEW
ABILITIES & COMMANDS
| Ability | Dmg Multiplier | Action Cost | Mind Cost | Description |
| Armor Break | 0.5 | 505 | 146 | A precise single-target strike that weakens an opponent’s armor effectiveness, reducing their defense for a short duration. |
| Bleed Attack | 1 | 530 | 53 | A powerful melee attack that causes the target to bleed, dealing damage over time for several seconds. |
| Center Of Being | — | 380 | 194 | A defensive stance that enhances focus and resilience, improving survivability in melee engagements. |
| Leg Sweep | 0.5 | 405 | 46 | A close-range sweeping strike aimed at the opponent’s legs, capable of knocking them down. |
| Lunge | 0.8 | 490 | 46 | A forward thrust attack that extends melee reach, allowing quick engagement with distant enemies up to 15m. |
| Beginner’s Strike | 0 | 200 | 50 | The novice Brawler’s opening melee move—simple, efficient, and ideal for early combat training. |
| Melee Strike | 1.1 | 515 | 51 | A solid melee blow that scales with weapon strength, representing core offensive skill for Brawlers. |
| Sweep Attack | 0.4 | 620 | 104 | A wide arc attack that strikes multiple nearby enemies, potently forcing them to posture down. |
| Taunt | — | 200 | 30 | A threat-generating shout or gesture that provokes a target into attacking the Brawler instead of allies. |
| Knockdown Recovery | — | 100 | 450 | |
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SKILL MODIFIERS
- General Melee Accuracy
- General Melee Damage
- Melee Defense
- One-handed Melee Defense
- One-handed Weapon Accuracy
- One-handed Weapon Damage
- Polearm Accuracy
- Polearm Damage
- Polearm Defense
- Two-handed Melee Accuracy
- Two-handed Melee Damage
- Two-handed Melee Defense
- Unarmed Accuracy
- Unarmed Damage
- Unarmed Defense
TRAINERS