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Combat Skills

Weapon Damage

 

Every weapon has a fixed minimum and maximum base damage range (e.g. 300–1200). This is the foundation before any modifiers. Damage skills increase both the minimum and maximum damage by a percentage. These act as true multipliers on the weapon’s base range.

 

Detailed Mechanics

 

  • General skills (Ranged Damage, Melee Damage): +0.1% per point (0.001 multiplier).
  • Weapon-specific skills (Pistol Damage, Carbine Damage, Rifle Damage, Polearm Damage, etc.): +0.2% per point (0.002 multiplier).
  • Unarmed Damage: Special exception at +0.5% per point (0.005 multiplier) — significantly stronger per point invested.
  • Strength Bonus (Melee & Lightsaber only): Each 3 points of Strength adds approximately +1 flat damage.
  • Final Damage Flow: After a successful hit, base damage is scaled by your total damage multipliers. Critical hits (typically ~35% chance) multiply damage further (1.5x–2x), and Strikethrough can bypass armor.

     

Accuracy

Accuracy determines the likelihood that your attack successfully hits the target. A successful hit is required to deal damage, land critical hits, apply effects, and trigger mechanics such as Strikethrough.

 

How Accuracy Works

 

- **Base Miss Chance**: Starts at **15%** for players and **5%** for NPCs. This base chance is modified by several factors.

+- **Distance**: Miss chance increases with range, especially for ranged weapons. +- **Attacker Modifiers**: +  - Movement (e.g. running adds +5% miss chance) +  - Posture +  - Manual aiming (reduces miss chance by **-3%**) +- **Attacker Accuracy Skills**: +  - **General skills** (Ranged Accuracy, Melee Accuracy): **+0.1%** per point +  - **Weapon-specific skills** (Rifle Accuracy, Pistol Accuracy, etc.): **+0.2%** per point +- **Defender Avoidance Skills**: +  - Skills such as **Combat Ranged Attack Avoidance** or **Combat Melee Attack Avoidance** increase the attacker’s miss chance (**+0.1%** per point). +  - These are countered by **Vulnerability** debuffs (e.g. Combat Ranged Attack Vulnerability at **-0.1%** per point). +- **Situational Modifiers**: +  - Defender posture (e.g. prone increases miss chance vs ranged attacks) +  - Attacker posture (prone or crouched improves ranged accuracy) +  - Specific attack types +  - General avoidance skills (Combat All Attack Avoidance: **+0.1%** per point) +- **Final Result**: A low miss chance (ideally **0–10%**) ensures reliable hits and enables all downstream combat mechanics.

 

Ranged Weapon Accuracy by Type


| Weapon Type     | Optimal Range          | Notes |
|---|--|---|
| **Pistol**     | Super close (< 10m)   | Miss chance rises sharply past 20m |
| **Carbine**    | 10–30m                | Versatile mid-range option |
| **Rifle**      | 30–45m                | Excellent for long-range; struggles up close |
| **Heavy Weapons** | 20–40m             | Strong impact at short-medium range. Mostly unaffected by accuracy mods except on single-target abilities |

 

Strategic Tips
  • Stack weapon-specific accuracy skills (Rifle Accuracy, Polearm Accuracy, etc.) for your primary weapon.
  • Stay in the weapon’s optimal range (e.g. ~27–40m for rifles) to minimize distance penalties.
  • Use prone or crouched posture for ranged attacks when possible.
  • Counter enemy avoidance skills with high accuracy investment or by applying Vulnerability debuffs.
  • Manual aiming provides a flat -3% miss chance bonus when needed.

 

Dodge

 

Dodge is a secondary defense mechanism that gives your character a chance to completely avoid an incoming attack, taking no damage, when it successfully triggers. Unlike primary defenses (e.g., Melee Defense or Ranged Defense), which reduce the chance of being hit, Dodge acts as a last line of defense, potentially negating an attack that would otherwise land. The Dodge chance is calculated from a base 5% (for players), plus contributions from:

 

  • Agility: 0.01% per point
  • Luck: 0.00333% per point
  • Combat Dodge: ~0.1% per effective point after diminishing returns A well-built character can reach 60% Dodge chance, greatly increasing survivability. Combat Dodge is powerful but limited by diminishing returns to preserve balance.

 

 

 

 

 


Defense Reductions

 

These skills provide offensive combat advantages by directly reducing an opponent's defensive chances against your attacks. They are uncapped (no maximum value) and have no diminishing returns (DR)*applied.

 

These modifiers appear under your character's skill mods. They improve your hit reliability by penalizing common defensive rolls on the defender's side.
 

 

Detailed Mechanics 

 

Dodge Reduction

 

Reduces a defender's chance to DODGE your attacks by ≈0.143% per point.

 

  • Formula: Reduction = points ÷ 7
  • Example: 49 points = 49 ÷ 7 = 7% reduction in dodge chance.

 

 

 

Evade Reduction

 

Reduces a defender's chance to EVADE your attacks by ≈0.143% per point.

 

  • Formula: Reduction = points ÷ 7
  • Example: 70 points = 70 ÷ 7 = 10% reduction in evade chance.

 

 

 

Glancing Blow Reduction

 

Reduces a defender's chance of a GLANCING BLOW from your attacks by ≈0.143% per point.

 

  • Formula: Reduction = points ÷ 7
  • Example: 35 points = 35 ÷ 7 = 5% reduction in glancing blow chance.
     

 

Parry Reduction

 

Reduces a defender's chance to PARRY your attacks by ≈0.143% per point.

 

  • Formula: Reduction = points ÷ 7
  • Example: 42 points = 42 ÷ 7 = 6% reduction in parry chance.
     

 

Since these are uncapped and DR-free, stacking high values (via gear, buffs, professions, etc.) provides linear benefits even at extreme levels.

 

 

 

 

 

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