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Combat Skills

Weapon Damage

Every weapon has a fixed minimum and maximum base damage range (e.g. 300–1200). This is the foundation before any modifiers. Damage skills increase both the minimum and maximum damage by a percentage. These act as true multipliers on the weapon’s base range.

Detailed Mechanics
  • General skills (Ranged Damage, Melee Damage): +0.1% per point (0.001 multiplier).
  • Weapon-specific skills (Pistol Damage, Carbine Damage, Rifle Damage, Polearm Damage, etc.): +0.2% per point (0.002 multiplier).
  • Unarmed Damage: Special exception at +0.5% per point (0.005 multiplier) — significantly stronger per point invested.
  • Strength Bonus (Melee & Lightsaber only): Each 3 points of Strength adds approximately +1 flat damage.
  • Final Damage Flow: After a successful hit, base damage is scaled by your total damage multipliers. Critical hits (typically ~35% chance) multiply damage further (1.5x–2x), and Strikethrough can bypass armor.


Defense Reduction 

These skills provide offensive combat advantages by directly reducing an opponent's defensive chances against your attacks. They are uncapped (no maximum value) and have no diminishing returns (DR)*applied.

These modifiers appear under your character's skill mods. They improve your hit reliability by penalizing common defensive rolls on the defender's side.
 

Detailed Mechanics 

Dodge Reduction

Reduces a defender's chance to DODGE your attacks by ≈0.143% per point.

  • Formula: Reduction = points ÷ 7
  • Example: 49 points = 49 ÷ 7 = 7% reduction in dodge chance.

 

Evade Reduction

Reduces a defender's chance to EVADE your attacks by ≈0.143% per point.

  • Formula: Reduction = points ÷ 7
  • Example: 70 points = 70 ÷ 7 = 10% reduction in evade chance.

 

Glancing Blow Reduction 

Reduces a defender's chance of a GLANCING BLOW from your attacks by ≈0.143% per point.

  • Formula: Reduction = points ÷ 7
  • Example: 35 points = 35 ÷ 7 = 5% reduction in glancing blow chance.
     
Parry Reduction

Reduces a defender's chance to PARRY your attacks by ≈0.143% per point.

  • Formula: Reduction = points ÷ 7
  • Example: 42 points = 42 ÷ 7 = 6% reduction in parry chance.
     

Since these are uncapped and DR-free, stacking high values (via gear, buffs, professions, etc.) provides linear benefits even at extreme levels.

 

 

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