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Imperial Star Destroyer (ISD)

An Imperial captain has gone rogue and taken his Star Destroyer with him. A group of adventurers who want to take back the ship can recruit a Pilot to smuggle them aboard. Your journey to the Star Destroyer begins in the Aurilia Adventurer's guildhall.

REQUIRMENTS

Prequests:

  • Lost Star Destroyer

 Professions:

  • Jedi - A single light side Jedi.
  • Medic - Two Medics. (can easily be done with 1)
  • Commando - At least one Commando.
  • Officer - At least one Officer.

The rest of the DPS professions are interchangeable on the Imperial Star Destroyer. Of course experienced groups can go with just about any combination, but this will make things easier for inexperienced ones.

💡TIP ·》The Imperial Star Destroyer is primarily energy damage and in a couple spots kinetic damage. Keep that in mind when it comes time to grab that entertainer buff.

 

GETTING STARTED

Launch your ship in Space, hyperspace to Ord Mantell. Go to the Imperial Star Destroyer. You need to target the Blackguard Hangar Bay which is a totally different thing than the subcomponent Hangar of the Blackguard. While it is located inside the Blackguard's hangar - at the wall pointing towards the bow - it is for all purposes a different target. It can be easily targeted by aiming in the general direction of the Blackguard's hangar - even while approaching the ship from the top side - and pressing the key for target under reti.

Next step is to physically enter the hangar and approach the target. That is you need to approach the Blackguard from below and fly into the hangar.

Converse with this target (Important note: conversing with the Blackguard itself even while targeting the subcomponent "Hangar" will get you nowhere). And request landing clearance. You need to do this twice: once for your group and a second time for yourself.

💡TIP ·》Using a POB gives a useful buff to the group called Force Entry. IF the pilot is a smuggler, the group gets an enhanced buff called Smuggled. 

Force Entry

  • Constitution +250
  • Damage output +4%
  • Damage Reduction +5%

Smuggled

  • Constitution +250
  • Damage output +7%
  • Damage Reduction +6%

💡TIP ·》Use the Space ability IFF transponder scramble (/iffscramble) to remove the tier 9 spawns. Activate it once you're inside the hangar to give yourself time to get your bearings and talk to the Hangar Bay crew. Don't use it too early, as it has a long cooldown and wears off quickly.

Now that you are in the ISD, the rest of the istance can be broken down into 7 phases.


PHASE 1: Krix Swiftshadow

Completing this phase is challenging, and there's a chance the group might get wiped out right from the start. But don't worry—if everyone understands the strategy, you can get through it. If the group does get killed, don't clone immediately. Wait until everyone is down before cloning, as cloning too soon could re-aggro Krix. If possible, wait for a medic to revive you instead.

💡TIPS ·》

  • Buff Check: Ensure all group members have their buffs active.
  • Settings Adjustment: Go to your options window and select "Show All Objects." This will help you spot incoming grenades during the fight.
  • Pet Management: Store all familiars, droids, or pets for this phase. Pets can attack the grenadiers on the catwalk, but it's safer to store them temporarily.
Engaging Krix and the Grenadiers

To start the instance, the tank should kick the terminal in the corner to start the encounter. The tank will then stand in the middle of the room, drawing the full attention of Krix. The rest of the group will target the grenadiers on the catwalk above.

  • Strategy 1: Start on the left side and move across to the right, taking down each grenadier one by one.
  • Strategy 2: For quicker elimination, consider having the group target different grenadiers simultaneously to reduce the number of grenades being thrown.

NOTEGrenadiers will drop proton grenades and fire at you. Keep moving to avoid getting hit.

Thanks to the "Show All Objects" setting, you’ll have a brief moment to see the grenades on the ground before they explode. Use this to your advantage and step out of harm’s way. Once all grenadiers are down, everyone should focus on Krix.

 

PHASE 2: Squadleader and Dark Troopers

After completing the first phase, head down the hallway that just opened up on the left. The first person to reach the end should talk to the NPC to activate the next phase.

Prepare for Dark Troopers

Before you can proceed further into the Imperial Star Destroyer (ISD), you'll need to deal with three waves of Dark Troopers. These troopers are tough and use a mix of melee and ranged specials, including officer melee attacks that root and snare, and bounty hunter (BH) ranged specials that reduce healing efficiency by 50%. Ensure that your medics are not tanking these enemies.

💡TIP ·》Keep your group tightly together during this phase to avoid getting overwhelmed.

Kill the Dark Troopers as fast as possible, as they respawn quickly. If you're positioned where the officer was, make sure no Dark Troopers escape, as they'll return with reinforcements from the hangar, making the fight even harder.

After several waves of Dark Troopers, a Stormtrooper Squad Leader will spawn, typically after the fourth wave. When the Squad Leader appears, alert your group to focus all their attacks on him. Defeating the Squad Leader will stop the Dark Troopers from respawning and will open the gate, allowing you to progress further.

NOTE: If you explore to the right during this phase, you'll find an office containing a statue for the Four Sages of Dwartii Collection. This area is located near where you would clone in the Star Destroyer, so keep an eye out if you're interested in collecting it.

 

PHASE 3: Dark Troopers

After you’ve killed the Stormtrooper Squad Leader, the previously blocked gate at the end of the hallway will open, leading you into the next large room. Here’s how to handle this phase. As soon as the gate opens, proceed into the large room and have everyone gather in the back left corner room. This is your staging area for the upcoming fight. 

There’s a Stormtrooper patrolling the room. Kill him to initiate the Dark Trooper spawns.

Dark Troopers will begin spawning in the room. The tank should pull them into the corner room where your group is gathered. Use Area of Effect (AOE) attacks and splash damage to take them down quickly. The goal is to stay grouped and kill them as fast as possible. 

You’ll need to eliminate three waves of three Dark Troopers. Once all are defeated, this phase will be complete. After the Dark Troopers are down, the gate at the opposite side of the room will open, leading you to the next phase.

💡TIP ·》If you haven’t yet collected the statue, take the elevator on your left; you’ll find the statue on the left side of the room.

 

PHASE 4: Watch Captain Prat

After opening the gate, follow the path until you reach a hangar filled with AT-STs. Take a sharp right and continue along the right side of the hangar until you come across another NPC near a locked gate. This NPC will unlock the next gate, leading you into the next phase. Ensure your tank and healer are preppred, as this section can get challenging if you're not ready. 

After the gate is unlocked, you'll find yourself in a hallway filled with Stormtrooper grenadiers. You can approach this fight in two ways:

  • Method 1: Pull the grenadiers a few at a time, working your way down the hallway. This is the safer option if you're unsure of your group's capabilities.
  • Method 2: If your tank and medic are strong enough, you can run straight to the end of the hallway, pulling all the grenadiers with you. Stop just before the bosses and clear out the grenadiers before engaging Captain Prat and his droids.
Engaging the Boss

At the end of the hallway, you'll encounter Captain Prat (740k health) and his two IT-O Interrogator droids (128k health each). These droids can apply diseases to your group, so be prepared. Let the tank take aggro on Prat while the rest of the group focuses on burning down the Interrogator droids. If you have two medics, one can use Stasis Field on Prat while the others focus on the droids.

NOTEIf you don’t have two medics, have a Jedi pull the droids one by one to minimize their impact.

Once the droids are down, everyone should focus fire on Captain Prat. Use Area of Effect (AOE) attacks to stack damage if possible.

After the Fight

With Prat and the droids defeated, head back to where the elevator is located, near the gate you initially opened. Before proceeding to the elevator, have the tank or a designated group member speak with the Chief Engineer Olum. He needs to repair the elevator, allowing your group to move to the next phase. Without this step, the elevator won’t function.

 

PHASE 5: Blacksun Boarders

This phase is challenging and requires strategic coordination. You will be facing Black Sun boarders with 500k health who have powerful AOE (Area of Effect) attacks, so positioning and pulling tactics are key to success.

Elevator and Initial Encounter

Head to the elevator in the large room. Take it up and stay at the spot where you arrive. Medics and all ranged players should position themselves at the back, keeping at least 5 meters away from the Black Sun boarders. This will help avoid their AOE damage. Have a Jedi pull the Black Sun boarders one by one into your room. Focus on killing them one at a time.

NOTEThere are four Black Sun boarders that need to be taken down before moving on.

Engineers and More Boarders

Again, have the Jedi pull more Black Sun boarders to your location, taking them out one by one. Be aware that there’s an engineer in the next room who, once killed, will start spawning three Black Sun boarders at intervals. You have two options here:

  • Option 1: Stay in the room with the consoles and continue pulling the Black Sun boarders to you for a controlled fight.
  • Option 2: If your group is strong, move into the next large room and fight the Black Sun boarders there.

💡TIP ·》If you want to save time, you can avoid the engineer altogether. Warn your group not to attack him and make sure all macros are turned off. Stick to the right side, hugging the wall as you walk halfway around the circular room to reach the door leading to the next part. You will have to pass through this room again later, so repeat the same tactic. If someone accidentally aggros the engineer on the return trip, just run to the elevator, and he will lose interest.

Final Room

If you haven’t reached the big room with catwalks yet, head there now. Ask the Jedi to pull the boarders, and systematically kill them. Once you encounter the next Black Sun engineer, move into the last room and begin clearing out either the lower or upper boarders.

Return to the Elevator

After clearing all the boarders and engineers, the head technician will arrive to fix the gate lock. Once this is done, head back to the elevator. On the way back, remember to hug the right side of the circular room to avoid aggroing any remaining Black Sun enemies. Once you reach the elevator, head down, and a new gate should open, leading you to the next phase.

 

PHASE 6: Commander Kenkirk

Once the head technician opens the next gate, ensure all group members move through and gather in the room to begin the next boss fight..

For this part, Commander Kenkirk (1,078k health) uses heavy ordnance and an orbital strike, make sure your medics are at a safe distance constantly healing as well as keeping your range at a good distance from Kenkirk. Let the tank hold Kenkirk at the end of the hallway.

NOTE: There’s a statue in the second room on the left. Make sure to collect it before proceeding if you’re interested in completing the collection.

 

PHASE 7: Grand Admiral Sait

If you're strategic, just run straight to the Bridge and start attacking Admiral Sait. It’s not a challenging fight, and you’ll defeat him quickly. Once he's down, simply /eject to exit.

💡TIP ·》If a group member has a pet, they can type /targetGrandAdmiralSait and command their pet to attack Sait. Then, instruct the pet to follow, and it will pull Sait back to the group.

 

IMPERIAL STAR DESTROYER LOOT

  • Schematic for Acidic Paragon Vibro Axe [One-time use]
  • Schematic for Whistler Carbine [One-time use]
  • Schematic: P-8 Lamprey Pistol [One-time use]
  • Schematic: CC-V Legion Cyro Projector [One-time use]
  • Schematic for Rebel Ace Field Pack [One-time use]
  • Schematic for Imperial Ace Field Pack [One-time use]
  • Schematic for Pilot Ace Field Pack [One-time use]
  • Statted Jewelry (2 stats at +25 and +2% Action Cost Reduction for one Specific Weapon Type)
  • Star Destroyer Power Transformer
  • Star Destroyer Cooling Coil
  • Star Destroyer Solar Console
  • Star Destroyer Space Beacon

NOTEThe rewards are not a guaranteed drop and is random but each boss drops one in order from top to bottom, also the backpack is random faction as well so it can be a Rebel, Imperial, or Freelance were freelance has no symbol on it.

💡TIP ·》The 4th statue for the collection is in Ord Mantel, it is in Orion Nova station cantina, type /tar faya once you are in.

Other Rare Junk Loots from various NPCs:

  • A broken Pressure Pump
  • A Poison Canister

 


Created by Mellow. Last Modification: Monday August 12, 2024 13:13:06 CEST by Mellow.
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