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Player Cities

Player Cities are communities founded, governed, and funded by players. A city's mayor manages it through the city control panel in the archive room of the City Hall. On SWG Nexus, cities need fewer citizens to reach each rank, making them more accessible to smaller communities.

Founding a City

  1. Place a City Hall deed on a planet that has not reached its city limit (see City Limits by Planet below).
  2. The character who places the deed automatically declares residence at the City Hall and becomes mayor.
  3. Within 24 hours, two more characters must place a house within 100 m of the City Hall and declare residence there. This brings the city to the three citizens required for Outpost rank.

 

City Ranks

A city's rank is based on its number of declared citizens. Its rank sets the city radius and determines which civic structures can be placed.

RankTitleCitizensRadius
1Outpost3 declared100 m
2Village5 declared200 m
3Township7 declared300 m
4City9 declared400 m
5Metropolis15 declared500 m

 

Structures Unlocked by Rank

RankTitleNewly Available Structures
1OutpostCity Hall, Small Gardens
2VillageMedium Gardens, Bank, Garage, Cantina
3TownshipLarge Gardens, Cloning Facility, Hospital
4CityShuttleport, Theater
5MetropolisNo additional structures

 

Promotion and Demotion

Each city updates once a week. The City Maintenance Terminal in the City Hall shows the time of the next update. Rank and citizenship are checked before taxes and maintenance are processed:

  • Promotion: The city moves up if it has enough citizens for the next rank, subject to the planet limits below.
  • Demotion: The city moves down if it no longer has enough citizens for its current rank.
  • Notification: The mayor is notified of any change in rank.

 

City Limits by Planet

PlanetsTotal CitiesRank 3 or HigherRank 4 or Higher
Corellia, Naboo, Tatooine201510
Dantooine, Lok, Rori, Talus503020

 

Civic Structures

The mayor places civic structures, and their maintenance is paid from the city treasury.

StructureRequired RankWeekly MaintenanceFootprint
City Hall1 (Outpost)3,500 cr7x9
Small Garden1 (Outpost)2,000 cr3x3
Medium Garden2 (Village)2,000 cr5x5
Bank2 (Village)150 cr 
Garage2 (Village)1,000 cr 
Large Garden3 (Township)3,000 cr7x7
Cloning Facility3 (Township)2,000 cr 
Shuttleport4 (City)2,500 cr5x5

 

Citizen-Placed Structures

These structures are placed by citizens with the required profession rather than by the mayor.

StructureRequired ProfessionRequired RankLotsFootprint
CantinaMaster Dancer or Master Musician2 (Village)57x7
HospitalMaster Combat Medic or Master Doctor3 (Township)35x5
TheaterMaster Dancer or Master Musician4 (City)35x7


Cantinas and theaters help citizens recover from Battle Fatigue and Mind Wounds, while medical facilities treat Health and Action wounds.

Decorations

The mayor can place decorations in a city of any rank. Fees are paid from the city treasury.

DecorationPlacementMaintenance
Fountains100 cr150 cr
Statues100 cr150 cr
Streetlamps100 cr150 cr
Terminals100 cr150 cr

 

Specializations

A specialization gives the city a bonus in exchange for additional maintenance. A city must be Rank 3 or higher and can have one specialization at a time. The mayor can change it once a week, and the change takes effect at the next city update. A specialization stays active until the mayor changes or removes it.

SpecializationBenefitWeekly Maintenance
Cloning LabCloning Sickness costs 50% less to remove8,000 cr
DNA LaboratoryReduces each cycle by 3 hours20,000 cr
Encore PerformanceStoryteller items last 12 hours longer20,000 cr
Entertainment DistrictIncreases the duration and tick of entertainer buffs8,000 cr
Improved Job MarketTerminal missions pay 20% more8,000 cr
Manufacturing Center+10% to the crafting assembly phase5,000 cr
Medical Center+10% to medical buffs and healing inside the Medical Center8,000 cr
Research Center+15% to the crafting experimentation phase12,500 cr
Sample Rich+20% resources from sampling and a 10% chance of finding resources7,000 cr

 

Maintenance

Maintenance is taken from the city treasury once a week, after rank is validated. The total depends on the city's rank, structures, and specialization. The city terminal in the City Hall shows a full breakdown; the structure terminal does not.

City Hall maintenance is paid first, followed by the other structures. If the treasury runs short:

  • Civic structures become damaged, and the mayor is notified. A structure is destroyed if its condition reaches 0. Check a structure's status at the City Maintenance Terminal.
  • Mission terminals, skill trainers, and decorations are destroyed, and the mayor is notified.
  • City Hall: If the City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded. With no maintenance paid, a city takes about four weeks to decay.

 

Elections

Elections run on a three-week cycle, shown on the Voting Terminal as Voting Week 1, Voting Week 2, and Election Week.

  • Candidates, including the current mayor, can register only during the first two weeks.
  • Candidates can withdraw at any time.
  • All citizens receive mail when a candidate enters or withdraws.
  • Citizens must cast their own votes; no votes are cast automatically.

 

ResultOutcome
Challenger winsThe new mayor receives all mayoral abilities, civic structures, and decorations
Challenger loses, or the vote is tiedThe current mayor stays in office
No challengerThe current mayor is automatically reelected

 

Galactic Civil War Alignment

A city can align with the Imperial or Rebel faction or stay Neutral in the Galactic Civil War. Aligned cities earn these bonuses toward Factional Presence in the overlapping GCW region:


[-]
  • 100% point gain
  • +10% point gain per city rank
  • +5% point gain per year since the city was founded


Cities that are not aligned can still have roaming factional spawns outside their borders.

Comparison to Classic SWG

Nexus lowers the citizen requirement for every rank. It also shrinks the Outpost radius and expands the Metropolis radius.

RankTitleClassic CitizensNexus CitizensClassic RadiusNexus Radius
1Outpost53150 m100 m
2Village105200 m200 m
3Township157300 m300 m
4City309400 m400 m
5Metropolis4015450 m500 m
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