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Patch Notes

 

 

10-04-24

  • Added around 500 CU profession trainers.
  • Added commands for Medic.
  • Increased Action Cost for Brawler/Marksman commands by 5x.
  • Fixed Action not being depleted by most commands.Known open issue for those base professions:
  • Posture change commands aren't doing any kind of posture change yet.
  • Some buffs like Center Of Being aren't applying the buff.
  • Mask Scent isn't implemented.


Included is a link to the trainers in CU. That reference doesn't have all of the trainers though, ours is very close to what it was before NGE with some small differences. Basic trainers can be found on planet map too! Trainer list for reference - https://www.thestormcorps.com/resources/trainers

 

10-14-24

  • Mask Scent is in a rudimentary state; testing and feedback are highly encouraged.

Note on Mask Sent Mechanics:

  • Creature mobs perform a skill check against the player's Mask Scent ability to -determine aggro. This check factors in movement, posture, player level, creature level, and skill modifiers.
  • Only works on creatures (no effect in PvP, NPCs, or droids).
  • Mask Scent is removed if combat begins.
  • Cannot be applied simultaneously with Conceal.
  • Currently, Mask Scent never wears off (a timer needs to be added, but documentation on its original duration is lacking).
Commands (Posture Changes)
  • Posture Changes: Commands like Kip Up Shot, Dive Shot, and Roll Shot now affect posture, though animations are not yet implemented. Please test and provide feedback.
Center of Being (Fixed)
  • Fixed Center of Being to now correctly apply a buff.
Teräs Käsi Commands (Partially Implemented)

Added the following commands:

  • Leg Sweep 1 & 2
  • Dizzy Attack 1 & 2
  • Combo Attack 0, 1 & 2
  • Center of Being 1
  • Taunt 1
  • Meditate
  • Blind/Dizzy/Stun Recovery

Known Issues:

  • Combo Attack: Currently not stacking any accuracy or defense bonuses.
  • Leg Sweep: Knockdown (KD) effect is not yet implemented.
  • Meditate, Blind Recovery, Dizzy Recovery, and Stun Recovery are present, but no functionality has been added yet. Additional research is needed to implement the appropriate logic.
NPC Shipwright Trainers
  • All NPC Shipwright Trainers have been added and are available for use.
Nexus Bunker in Coronet

A new Nexus Bunker has been installed in Coronet. This one is now fully customizable.

 

10-18-24

Martial Precision Restored
  • Teräs Käsi practitioners rejoice: The missing Leg Sweep, Dizzy Attack, and Combo Attack commands have been successfully recovered and are back in your repertoire.
  • Fencing Mastery Expanded: Those skilled with the blade, new commands for Fencers (1H) are now available:
    • Binding Strike 1/2
    • Lunge 2/3
    • Blind Attack 1/2/3
    • Bleed Attack 2/3
    • Body Hit 1/2
    • Scatter Hit 1/2
  • Swordsman Power Unleashed: Wielders of the two-handed sword, prepare for battle with these new Swordsman (2H) commands:
    • Area Taunt 1/2
    • Berserk 1/2
    • Critical Strike 1/2
    • Armor Break 2/3
    • Sword Flurry 1/2
    • Power Attack 1/2
    • Head Hit 1/2
  • Trainers Relocated: The temporary trainers previously stationed outside Mos Eisley Guild Hall have been removed. Seek your training from the normal trainers scattered throughout the galaxy.
Crafting and Surveying Overhaul

Surveyors, your Surveying skill mod now determines several critical functions:

  • Expanded survey range
  • Reduced sampling fail chance
  • Increased yield from hand-sampled resources
  • Shortened time between sampling pulses

Artisans and Advanced Crafters, be advised! All crafting schematics now properly reward crafting XP, and surveying XP has been implemented, further supporting crafting.


10-22-24

New Commands for Pikemen: We have successfully implemented a series of formidable commands for those wielding the mighty pike:

  • Intimidate 1/2
  • Warcry 1/2
  • Sweep Attack 2/3
  • Stunning Blow 1/2
  • Spin Attack 1/2
  • Leg Hit 1/2
  • Impale 1/2

Prepare to harness the full power of your weaponry in combat!

Combat Level Adjustments: A system calibration has corrected issues with combat abilities being inaccurately granted or revoked based on your combat level. You will now have proper access to abilities according to your current standing


10-24-24

  • Armor Certification Removed: Armor certification restrictions have been lifted. Now, any citizen, regardless of skill or level, can equip any armor. However, faction-specific armor remains restricted. Note that while armor currently has no encumbrances, this feature will be added at a later date.
  • Center of Being Update: The Center of Being defensive stance will now only function when wielding a melee weapon or when unarmed. Ranged combatants, take note!
  • Smuggler Profession Released: The Smuggler profession is now officially live with a full suite of commands! Smugglers can utilize the following abilities:
    • Concussion Shot 1 / 2
    • Panic Shot 1 / 2
    • Reckless Shot 1 / 2 / 3
    • Restraining Shot 1 / 2
    • Overwhelming Shot 1 / 2
    • Low Blow
    • Last Ditch
    • Feign Death (Note: Full implementation is pending. The command will queue up but won't perform a complete feign death check or incapacitate the player. The roll mechanics, buff, and messaging are in place, but further tuning is required before full deployment.)

10-28-24

 

New Feature: Armor Penalties for Unauthorized Use__

Reckless with that armor? You might want to think again. Now, wearing armor beyond your skill level introduces penalties. These include:

  • Movement Speed Debuff
  • Attack Speed Reduction
  • Accuracy Reduction (Accuracy adjustments will be fully integrated in future updates.)

 

Penalties vary depending on the type and advancement level of the armor—choose wisely, or feel the weight of that beskar!

Profession Command Additions__

Pistoleer Commands:

  • Firearm Strike (Improved / Advanced)
  • Quick Draw (Improved / Advanced)
  • Body Shot (Basic / Improved)
  • Warning Shot
  • Burst Shot (Basic / Improved)
  • Disarming Shot (Basic / Improved)
  • Intimidate Shot
  • Stopping Shot (Basic / Improved / Advanced)
  • Fan Shot (Basic / Improved)

Carbineer Commands:

  • Rapid Fire (Improved / Advanced)
  • Leg Shot (Basic / Improved)
  • Scatter Shot (Basic / Improved)
  • Full Auto Area (Basic / Improved)
  • Crippling Shot (Basic / Improved)
  • Charge Shot (Basic / Improved)
  • Suppression Fire (Basic / Improved / Advanced)

Rifleman Commands:

  • Head Shot (Basic / Improved)
  • Kneecap Shot (Basic / Improved)
  • Sniper Shot (Basic / Improved / Advanced)
    • Must be prone and 20m from target
  • Startle Shot (Basic / Improved / Advanced)
  • Cover
    • 10s channel, requires prone stance and ends upon movement
  • Conceal Shot (Basic / Improved)
    • Requires Cover
  • Aim (Basic / Improved / Advanced)
    • Currently in testing; aim may experience execution issues.

11-26-24

Factory Terminal System:

For a hefty sum of Nexus coins Image , you can now transform your factory deeds into sleek Factory Terminals with Factory Deed Conversion Kits. Install these terminals in your homes, but keep an eye on your house size - there's a limit to how many you can install. These terminals aren't picky; they work with all factory types, bringing crafting right to your doorstep. Operational Tips

  • Placement: Only install in houses where you're the Admin. Use the radial menu to get your terminal up and running.
  • Maintenance: Each terminal adds the factory maintenance cost to your house's maintenance.
  • Mobility: Once installed, your terminal is part of your home. It's not going anywhere unless you uninstall it, but feel free to shuffle it around inside.
  • Cost: An active terminal costs half the idle maintenance of a regular factory, so keep those credits flowing!

This system isn't just about convenience; it's about strategy. With high conversion costs and ongoing maintenance, you'll need to think about where and when to use these terminals. It's a new way to manage your production, right from the comfort of your living room (or throne room, if that's your thing).

Combat Updates

I'll start with the Profession Fixes:

  • Brawler: Now proudly displays on the full profession list, no longer hiding in the shadows.
  • Intimidate Shot: Now properly buffs your intimidation, making your enemies think twice.
  • Dynamic Buffs: No more double-time buffs; we've streamlined the duration for a fair fight.

New Commando Commands:

  • Focus Fire (Basic / Improved / Advanced): Sharpen your aim and increase your damage output.
  • Dead Bang (Basic / Improved / Advanced): Make your foes quiver with fear at the sound of your shot.
  • Overkill Shot (Basic / Improved / Advanced): When you want to ensure your target stays down.
  • Demolition Shot (Basic / Improved / Advanced): For those times when you need to bring down the heavy armor.

11-27-24

New Additions

Receptionist Vendor Installed
The Nexus Bunker now has its very own Receptionist Vendor, offering Factory Deed Conversion Kits. Need help? They’ll pretend to assist you—but mostly they just sell stuff with flair.


Crafting Overhauls

Bio-Engineer (BE) Tissue Updates

  • Expanded crafting options with new tissue schematics and rebalanced existing ones.
  • Your crafting game just went from basic to bio-fabulous.

Tailoring Upgrades

  • Synth Cloth and Reinforced Fiberpanel schematics can now incorporate BE tissues.
  • Function meets fashion—because Nexus citizens demand both.

Jewelry Enhancements

  • Jewelry settings are now compatible with BE tissues.
  • The pinnacle of wearable science—shiny, stylish, and scientific!

 

Tweaks and Balances

Sampling Action Cost Adjustment

  • Sampling action costs now properly account for your Surveying mods from wearables.
  • Efficiency is the name of the game: no wasted energy, no lost time.
Combat Overhauls

Medic Updates:

  • Drag Player: Pull incapacitated group members to safety. Must be in a group.

Combat Medic Arsenal:

  • Neurotoxin: Poison damage over 20s. Tick damage: 100 / 150 / 200.
  • Infect: Disease damage over 10s. Tick damage: 100 / 150 / 200.
  • Deuterium Toss: Set enemies ablaze for 8s. Tick damage: 200 / 300.
  • Hemorrhage: Action regen debuff:
    • Basic: 25% for 120s.
    • Improved: 50% for 240s.
  • Shock: State resist debuff:
    • Basic: 20 points for 60s.
    • Improved: 40 points for 120s.
  • Electrolyte Drain: Movement speed debuff:
    • Basic: 20 points for 60s.
    • Improved: 40 points for 120s.
  • Thyroid Rupture: Combat speed debuff:
    • Basic: 20 points for 60s.
    • Improved: 40 points for 120s.
  • Paralyze: Daze and root enemies for 7s / 15s.
  • Bacta Toss: Ranged heal for 500 / 600 / 750.
  • Bacta Spray: Area heal for 350 / 400 / 500.
  • Resuscitate Player: Revive incapacitated players. Cannot be used in combat.

Doctor Commands:

  • Bacta Shot: Heal for 800 / 1000.
  • Bacta Jab: Quick heal for 200 / 300 / 500.
  • Bacta Infusion: Heal over time for 24s / 32s / 40s.
  • Bandage: Cure bleeding damage for 200 / 500.
  • Countertoxin: Cure poison damage for 200 / 500.
  • Countertoxin Spray: Area poison cure for 100 damage.
  • Disinfect: Cure disease damage for 200 / 500.
  • Decontaminate: Area disease cure for 100 damage.
  • Extinguish Fire: Cure fire damage for 200 / 500.
  • Poison Inoculation: Resist poison for 20m / 40m @ 50 / 80 points.
  • Disease Inoculation: Resist disease for 20m / 40m @ 50 / 80 points.
  • Adrenal Boost: Increase combat speed for 20m / 40m @ 15 / 25 points.
  • Nutrient Injection:
    • Improved: Health Buff 10% + Constitution Buff 5 for 40m.
    • Advanced: Health Buff 10% + Constitution Buff 10 for 45m.
  • Endorphin Injection: Buff stamina:
    • Basic: 5% for 20m.
    • Improved: 10% for 40m.
  • Revive Player: Revive incapacitated allies. Can be used in combat.

12-03-24

 

Bounty Hunter Updates:
  • New Commands Unlocked:
    • Duelist Stance (Basic / Improved)
    • Critical Shot (Basic / Improved / Advanced)
    • Spray Shot (Basic / Improved)
    • Underhand Shot (Basic / Improved)
    • Confusion Shot (Basic / Improved)
    • Eye Shot (Basic / Improved)
    • Torso Shot

 

Mechanics Revamped:
  • Bounty Hunters can now access terminals, deploy probe and seeker droids, and track mission success or expiration with ease.
  • Underworld Titles have been added, reflecting your rank and reputation.
Smuggler Updates:
  • Smuggling Just Got Smoother:
    • Evade contraband scans with improved chances as you progress through the Investigation line. (Team up with a Smuggler in your group for extra evasion perks!)
    • CU Smugglers are now recognized for Wookiee speech checks and can slice HQ terminals, locked containers, and even the Corvette Computer (with scaling based on slicing skills).
    • Work with brokers, avoid Space contraband checks, and enjoy expanded Geonosian Keypad Slicing abilities.
  • Underworld Titles:
    • Titles are now earned based on your rank—wear your reputation with pride (or fear).

12-14-24

Squad Leader Enhancements:
  • XP Overhaul: Squad Leader skills now require Squad Leadership XP.
    • Gain XP as the group leader when your group earns kill credit, based on this formula:
      -+XP = ((totalGroupWeaponXp / groupSize) * 0.2) * (1.05 ^ groupSize)+-
    • Larger groups = greater rewards!
  • New Commands for Group Utility:
    • /sysgroup +-
      • Send an on-screen message to your group (no need to be the group leader).
    • -+/groupWaypoint+- (Novice Squad Leader Skill):
      • Share a waypoint with your group, automatically removed after 10 minutes.
Combat Commands:
  • Called Shot: Buff your group’s next attack, boosting damage by 6.25% to 50% (based on Squad Leader skills).
  • Paint Target: Mark the target for focus fire with a visible animation and debuff.
  • Rally Point: Deploy a temporary waypoint and buff group members within range (20m).
Group Buffs (100m Range):
  • Second Chance: Spread incoming damage across group members.
  • Retreat: Boost movement speed but reduce action/mind regen (no combat allowed).
  • Charge: Temporary speed boost, followed by a Squad Leader debuff after expiration.
  • Form Up: Enhance movement speed and terrain negotiation (long-term).
  • Steady Aim: Improve group accuracy.
  • Call To Arms: Boost group armor.
  • Volley Fire: Reduce enemy armor effectiveness.
  • Boost Morale: Improve action/mind regen.
  • Tactics: Increase group defense.
  • Blaze of Glory: Increase group damage and critical hit chance.
  • Double Time: Reduce cooldowns.
Individual Buffs:
  • Verbal Assault: Increase aggro for one group member.
  • Combat Feint: Reduce aggro for one group member.
  • High Yield: Boost damage output.
  • Toughen: Improve defense.

 

Bounty Hunter Updates__
  • XP Rewards for Bounties:
    • PvE Bounties: Gain XP equal to 1.5% of the bounty reward.
    • PvP Bounties: Gain XP based on the target’s level: Level × 1.5.
  • Bug Fixes:
    • Resolved spam issues with seeker/probe droids when the “target” action failed.
    • Corrected missing mission text when a target is found by a droid.

 

Additional Changes
  • Mandalorian Armor Access Expanded:
    • Now wearable by Master Bounty Hunters, Master Commandos, and Master Squad Leaders.

12-20-24

Character Creation Overhaul:

 

  • Removed NGE Class Selection:
    • The outdated NGE class selection page has been retired.
  • CU Profession Selection Added:
    • You can now pick from one of the six base professions upon character creation.
  • Tutorial Adjustments:
    • The "Skip Tutorial" checkbox has been temporarily hidden, and the tutorial is auto-skipped as we fine-tune Tansarii for CU professions.

General Updates
  • SWG Nexus Client Branding:
    • Updated the application name and icon to reflect Nexus branding.
  • No More NGE Classes:
    • After character creation, you’ll no longer be tied to an NGE class and locked out of the Expertise window.
  • Chronicles Profession Disabled:
    • The Chronicles quest/profession has been disabled for now.
  • Respec Page Fix:
    • Prevented the NGE respec page from forcing a class selection if one hasn’t been chosen.
  • Frog Restrictions:
    • Locked down a few items on the Frog terminal to require God Mode.

12-29-24

 


Crafting and Professions:

Novice Artisan Simplified:

  • No longer requires crafting XP to unlock. It didn’t make much sense to demand crafting XP when you’re not even able to craft yet, right?

Trainer Fixes:

  • Resolved an issue where trainers for your base profession would incorrectly offer to train Novice skills you already possess.
  • Novice skills will no longer appear as trainable once acquired. Trainers will now properly inform you when there’s nothing left to train.

Weaponsmith Upgrades:

  • Weaponsmith schematics are live! Weaponsmiths can now craft weapons. Let’s arm the galaxy with style!

 

Character Progression Enhancements__

Level-Based Stat Adjustments:

  • Health, Action, Health Regeneration, and Action Regeneration now scale with your character’s level to match NGE leveling mechanics.

Stat Modifiers Introduced:

  • Stat boosts (Strength, Agility, Precision, Constitution, Stamina, and Luck) are now tied to skills!
  • Currently applied to the base six professions (Entertainer, Brawler, Marksman, Medic, Scout, Artisan) as part of a trial run. Expect more expansions soon!

 

Combat System Overhaul__

Miss Chance Adjustments:

  • Base Miss Chance:
    • Increased to 15% for melee and 20% for ranged combat.
  • Distance Impact:
    • Miss chance now scales exponentially with distance from your target. Ranged combatants, watch your positioning!
    • Melee remains capped at a 5m range, though adjustments are planned for future patches.
  • Accuracy Modifiers:
    • General Accuracy: Decreases miss chance by 0.1% per point.
    • Weapon-Specific Accuracy: Decreases miss chance by 0.2% per point.

These adjustments aim to make combat more strategic, rewarding those who master positioning and stat optimization.

 

1-05-25


 

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